In this video, Naughty Dog game designers Emilia Schatz and Alex Neonakis talk about inclusion, innovation and implementation of accessibility features in Uncharted 4: A Thief’s End.
What’s the game about?
Set three years after the events of UNCHARTED 3: Drake’s Deception, Nathan Drake has presumably left the world of fortune hunting behind. However, it doesn’t take long for adventure to come calling when Drake’s brother, Sam, resurfaces seeking his help to save his own life and offering an adventure Drake can’t resist.
On the hunt for Captain Henry Avery’s long-lost treasure, Sam and Drake set off to find Libertalia, the pirate utopia deep in the forests of Madagascar. UNCHARTED 4: A Thief’s End takes players on a journey around the globe, through jungle isles, urban cities and snow-capped peaks on the search for Avery’s fortune.
What about accessibility?
Naughty Dog has been working hard to try and include people with a disability in this game after hearing the trouble people have whilst playing some games. Josh Straub, editor-in-chief from D.A.G.E.R. also explains how important it is to get away from the day to day life. To escape from the daily trouble. He tells some pretty interesting stuff about the flexibility of game controllers for example. Also, you don’t need to change the whole game if it’s up to him, just think about the input. One of the other interesting parts in this video is an employee who is colorblind. After asking he changed a few things within the code of the game and suddenly he was able to identify the enemy team from friendlies. Red and green became red and blue. Sometimes it’s just as easy as that to make a game accessible.
Video of Uncharted 4 (from youtube)