Accessibility Guidelines

At least 20% of gamers have some kind of disability, and many mobile gamers also encounter situational impairments, such as playing in direct sunlight, or holding onto a handrail on the underground. Small screens and touch interfaces bring some accessibility barriers and solutions that are specific to mobile devices. GDC 2016 The session at GDC 2016 given by Ian Hamilton about game …

The economic crisis doesn’t seem to bother game designers trying to make their games accessible to more people (it might even do the opposite). Neither does it slow down the incredible volunteer work of game accessibility advocates. At the moment I count eight “competing” sets of guidelines that tell you what to do when you want to create an accessible …