A game that lets the player race across their own music! Audiosurf is a music-apating puzzle racer where the player uses his own music in order to create both a track and an experience! The form, speed and mood of every race depends on the song that is chosen. The player gets to gather blocks/notes during the race, avoids obstacles and try for the highscore of their favorite songs! The game is fairly addicting, easy to play and has many different modes and difficulty levels.
As an extra note: The creators of this game have released a second version called ‘Audiosurf 2’. This version of the game however is less accessible than the first.
- Release date:
- February 15, 2015
How to play Audiosurf
The visual accessibility in Audiosurf is very well done for a game of this typing! The screen size can be adjusted to whatever the player wants. The game in its unaltered form uses mainly black, white and bright colours well. The contrasts are sharp and clear and the possibility for visual modifications are many both through the options menu and when pausing the game. Colour-blindness would be a problem since the colours of the blocks the player picks up are important but the player has the option to adapt those colours in a way that makes the shades visible for them. The tutorial movies are done with audio explanations and certain ‘pop-up tutorials’ are too. It would be nice if all text used in this game had a voice-over option (which there isn’t) but other than that there isn’t really much more that can be done to improve the accessibility in the visual aspect.
You can’t really say that a player really needs the sound in order to finish races or to make good high scores in this game because that would be a lie. This game doesn’t necessarily become any ‘harder’ without the sound but the question remains if there’s a point in playing the game at all like that. The point of this game is, more or less, to have races and racetracks based on music, to drive to a rhythm and the feeling of the player experiencing their favourite music like that. Without the sound this game is just a fairly boring and basic dodging/racing game. Easily passed over for other ‘better’ ones.
During the game, very accessible. The game menu in this game can only be used through the mouse cursor, the same counts for menu buttons that pop-up during the game (by pausing for example). During the game though, the player can choose whether they want to play using the keyboard or the mouse. While it is possible to use both, it is most practical to use one or the other. When using only the mouse, mouse buttons are used for any options during the game except for pausing which needs the Esc button. In the end, most of the gameplay practically exists of going either left or right, switching lanes on a road. Anything besides that are simply extra’s. The gameplay is simple and so is the operating.
Very doable! This game has the player dodging and gathering blocks during a drive (very simple on its own) and many options in ‘how to do’ so. The method is something that has to be decided before each race. While some of the options of gathering blocks and connecting colours require quite a bit of quick thinking during the game, not all options are like that. The simplest way of playing need no colour puzzling of the player at all, only dodging the grey blocks and gathering the colourful ones. Each mode has explanations included that are fairly clear and can again be found every time a mode is started and the game also has very clear tutorial movies and pop-up explanations during the game any time something ‘new’ comes up. There are multiple difficulty levels to the game too and by using slow, calm songs the difficulty can be decreased even more. Altogether, this game has good explanations and enough options for it to be simplified to the point that almost anyone can play it. A cognitive disability that would stop a player from playing this game completely would have to be very severe.