Mario Kart 8 is a game in the Mario Kart series and, when including the arcade game, the eleventh overall. Once a again the player(s) get to choose characters from the Super Mario franchise and race against each other or computer generated opponents on many amazing tracks that speak to the imagination. This game also has several new features in comparison to its predecessor, like coins that decide the player’s maximum speed, anti-gravity, allowing players to drive on almost any surface and new items!
- Release date:
- May 29, 2014
How to play Mario Kart 8
As the Mario Kart series has gained new games, each improving their visuals in comparison to the former, it is only to be expected that the details in this one are above and beyond what came before. The negative to this is that while the images are very beautiful, there are many things that glimmer and can draw the eye of the player all at the same time while the player is to speed through the game. For people who have trouble with that an earlier version of the game will likely be easier playable.
As usual with Mario games none of the characters does any talking, meaning that subtitles are not necessary. Opponents and items do give off sound effects, meaning that a player can get a warning for something that comes from behind through sound. This leads to players with hearing disabilities having a disadvantage in this game when racing against players without, though it doesn’t make the game unplayable by far. The game does contain an option of ‘looking’ backwards, changing the view to a camera that stands backwards, but the player cannot look forward and backward at the same time.
The motoric accessibility in this game has its good and bad points. As usual with Mario (Kart) games the button configurations used cannot be adapted or changed. The game does allow some variation in the controls though. For one, since the game is played on the wii U there are two general options to choose for a controller. The player can either use the wii U controller or the normal wii controller with steering wheel addition. In the case of the wii U controller the player has multiple options on ‘how to steer’. They can either use the Left joystick or they can use the motions of the controller itself. This variation gives more room to personalise gameplay to players with different motoric possibilities. The game itself, especially in the lower cc classes, leaves plenty of room for mistakes and faults in motion during a race. Tests and practice show that less than perfect gameplay still leaves the player with chances. More importantly, this isn’t a game that demands perfection, it’s a game that strives for the players to have fun with it. One motoric difficulty that would be hard to overcome in this game is playing with a single arm. This doesn’t mean that it isn’t impossible, but the controls are such that a player who races one-handed can steer and race just fine but cannot use/activate items during the race. This leaves such players with a fairly large handicap. Still, the game does contain the option of determining the details of a race in both the ‘versus’ and ‘balloonfighting’ modes. Through that option the use of items through surprise blocks can be made more limited or switched off making the conditions more or less ‘equal’ once again.
This game has its good and bad points. On the negative side, it doesn’t really come with any tutorials beyond basic controls (which button does what). Any tricks or specifics in the gameplay like which items do what, what the coins on the track are for, how to fly and how the player can gain extra bursts of speed… These things can only be learned by experiencing them in the game (or maybe looking them up on the internet). Players who have trouble with surprises who are easily confused may have trouble with this. On the other hand, knowledge of these things is not truly necessary to enjoy the game. The player can adjust a lot of settings and adjust their vehicle in order to drive an optimal race (which may become difficult for certain people) but they can certainly win a race without all that. It’s easy to skip past and just jump into a track to race. The game has a lot of room for mistakes and ‘imperfect play’ especially in the 50 cc and 100 cc classes