Orcs Must Die Unchained

Image gallery

Header OMD
Client OMD
Traps in client
Client Game start
Battle OMD
Battle OMD on bridge
  • thumbnail Header OMD
  • thumbnail Client OMD
  • thumbnail Traps in client
  • thumbnail Client Game start
  • thumbnail Battle OMD
  • thumbnail Battle OMD on bridge
  • Accessibility rating: 6.0
  • Fun rating: 5.0

Description

Orcs Must die Unchained is the latest addition to the series making it a trilogy. Currently in open béta, the game is a third person strategy game where you fight off hordes of enemies by placing traps and finishing off the rest with your hero. This might sound like orcs must die 1 and 2 but this one is different. In OMD unchained they will try to take on the Moba genre. They added a new game mode called Siege where the games changes from PvE to PVP. Which begs the question, will this just be another MOBA or will this one be different?

Game
The goal of this game is to prevent the ever spawning enemies from reaching your core. To defend your core you play as a hero. This hero can build traps and also has some spells and other damaging mechanics. Monsters spawn from fixed points, getting stronger after each wave. There are a lot of different types of traps, some create blockades to funnel enemies to a spot where you have a lot of traps which do damage. Traps can also slow, distract and even throw them back. When a minions dies it awards some money. Every time an enemy takes damage from a different source it multiplies the award from killing it. This way you can increase your income and build better defences. It sounds easy but is hard to master.

Gold
There a few different champions you can pick for free every week. But to own them you need to spend gold which only can be gained by spending real money.  A secondary currency is very common in the MOBA genre as a way to make money on a game that is free. It gives more depth to the game but for the game to succeed if should be fun to play without spending any money!

Progress
In the first two OMD games you unlocked traps and heroes as you progressed through the game. Now, you earn small amounts materials and skulls for each game you play. These materials can eventually be turned into traps. This works the same way for pretty much everything in the game. This makes the options at the start very limited and the amount of time played will be a big factor And whether you can unlock the things you want or not. This makes making the right choice more important. Whether it’s for a new trap, hero or spell. You want the best bang or your buck. This opens the game up to people only picking and playing a small portion of traps, heroes and spells because these are the strongest. This will cause a generic meta game which will be hard to fix. You can just nerf everything but all the players who spend their hard earned resources on a trap that used to be good. won’t be happy.

Game data

Release date:
March 29, 2016
Version:
Open Beta

Genre

Device

How to play Orcs Must Die Unchained

Accessibility score

  • blind
    Overall score is thumbs down.
     is number of thumbs down,  is number of thumbs up.
  • low vision
    Overall score is thumbs up.0 is number of thumbs down, 1 is number of thumbs up.
  • color blind
    Overall score is thumbs up.0 is number of thumbs down, 1 is number of thumbs up.
  • tremor
    Overall score is thumbs down.
    1 is number of thumbs down, 0 is number of thumbs up.
  • one arm
    Overall score is thumbs down.
    1 is number of thumbs down, 0 is number of thumbs up.
  • one key
    Overall score is thumbs down.
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  • no voice
    Overall score is thumbs up.0 is number of thumbs down, 1 is number of thumbs up.
  • deaf
    Overall score is thumbs up.0 is number of thumbs down, 1 is number of thumbs up.
  • illiterate
    Overall score is thumbs down.
    1 is number of thumbs down, 0 is number of thumbs up.
  • epilepsy
    Overall score is thumbs up.0 is number of thumbs down, 1 is number of thumbs up.

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Reviews

  • I enjoyed playing this game but that mostly due to the fact I like Orcs Must Die 1 and 2. From a developer’s point of view I understand the decision of trying to break into the MOBA scéne. As a gamer I unfortunately do not. I really like to have fun in this game, build weird trap mazes, use heroes just because they are more fun. In Siege mode all this will do is give me and my teammates a disadvantage. Everybody likes to win, so where does the fun part come in? Secondly balanced this game will be a tremendous task. Whether they will succeed will decide the future of this game.

    The accessibility of this game is pretty good. They added the right features in the options menu for contrast and subtitles. They also designed very good tutorials to learn you the game.

    The game is still in open beta. The levels and other options are limited but the core of the game can be played. The survival part of the game is just like OMD 1 and 2 but limited by the MOBA type of progress. Which takes part of the fun out, but it’s free. The siege part of the game will have a hard time competing with all the other MOBA’s. A battle i don’t think this game will win.

    Review by: monqq on April 11, 2016

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