Re-mission 2 is arcade style collection of games meant to help teenagers and kids manage their cancer and motivate them to keep fighting. The game(s) has two parts.
Part 1 is a collection of 5 small games, each with different gameplay, that can be played online. The games mostly give the player different ways of exterminating cancer cells and enforcing the healthy ones.
Part 2 is the 6th and most sophisticated game of Re-Mission 2 (named Special Ops) that only becomes available to download if the player has completed at least 5 levels in each of the games in part 1. This game has the player drifting and rapidly shooting cells (among other things) that come in masses from all directions until they have completed their assignment.
- Release date:
- May 01, 2017
How to play Re-Mission 2
Part 1: Visual accessibility in most games here is at least problematic. While contrasts are sharp and the colours bright, which would normally be an advantage with visual problems, in this one these elements fall together quite chaotically. Background as well as characters and obstacles often have the same brightness and sharpness of contrasts. Adding to this that most of the games contain swarms of enemies (of some sort) it becomes so that visually keeping track of what is happening might become a headache of epic proportions if someone has a visual disability. Tutorials in most of the games might also give problems as they are often presented in a sort of ‘freehand note-taking format’ and letters that might be hard to follow for someone with normal visibility. Colour-blindness isn’t necessarily a problem in these games though and since they are online the option of zooming in in the browser to enlarge the game is there.
Part 2: The contrast and masses of bright colours in part 1 aren’t necessarily a problem here. Though there are many colours, they are easier to keep track of and a bit less bright. The contrast of background and enemies (and yourself) is also quite clear. On the other hand, the enemies (and the player’s spaceship) are often quite small and the amount of them to keep track of is even bigger than in Part 1. Masses enemies come from all sides for the player to dodge. It’s a lot to keep track of. This game isn’t recommended for people with visual disabilities. The way the contrasts are arranged also make this game somewhat harder to play for people with colour-blindness.
No trouble. The game, in both parts, has very nice soundtracks but they don’t serve a purpose in the gameplay.
The controls depend on the mini game; 2 of the games are done with mouse, 1 only with keyboard keys and 2 with both. This makes it so that for people who have trouble with either, there will likely be at the least one of the game that is will be within their reach. The problem though with most of these games for people that have motoric problems with their hands is that there is need for a lot of very fast clicking at least 2 of these games and a moderate clicking speed in the others. The difficulty of the levels also go up fast. So, part 1 of Re-Mission 2 is likely difficult for players with motoric difficulties to play, and higher levels will be especially challenging.
Part 2: Note that to get access to this part in the first place the player has to be capable of finishing 5 levels in each of the games in part 1. Of course there is a way around that by simply having someone else do that if the player is incapable.
Controlling this part of the game is done with a combination of keyboard and mouse but the player also has the option of using a pc controller. This game needs fairly precise handling. Even in ‘easy’ mode it is easy for the player to miss just one little enemy or to go the wrong way and hitting something thus loosing lives and being immediately game over. This is a game that isn’t really playable if the player has no good control over their controls (or can at least learn it). The enemies are too many, come from too many sides at once and the movements needed for the player to survive a level are often too precise. This game is not recommended for people with more than a slight motoric disability that influences hand or finger movement, and even in case of a slight one the weather it can be played or not is questionable.
Part 1: Almost undoable for people with serious to severe disabilities without help. This isn’t necessarily because the games are so difficult but because the explanations and tutorials are badly structured and the letter typing unclear. Also, the game menus change per game making them more chaotic. While the games are not necessarily difficult, they are still unique enough and of high enough difficulty that the explanations are necessary. If properly explained though, about half of the mini games in this part (the ones without puzzles) are easily playable by most people even with a cognitive disability. The higher levels will likely make it harder though.
Part 2: If the player has a decent reaction speed and some familiarity with handling game controls this game should be very playable as long as the cognitive disability isn’t one of the very heavy ones. The basic gameplay is very simple and though the game contains some puzzles in the way the player can dispose of their enemies, most are solvable by throwing a lot of power at the problem from many different angles. This means that if the player tries for long enough they’ll probably solve it. The tutorial in this part works fine though it could a bit clearer and it can be repeated whenever the player wants. If a player has more than a light cognitive disability having some help when they first try the controls might help but overall this (part of the) game is not inaccessible at all for people with cognitive disabilities.